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In this way, EV is an example of an open world game.
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However, the player is not obligated to involve themselves in this war and is free to fly their spaceship where they please, doing missions and assisting or harming factions that are completely unrelated to the main conflict. The player assumes the role of an independent starship Captain making their way through the galaxy.ĮV's primary setting is a cold war between two human factions: the "Confederation" and the "Rebellion".
#Escape velocity game emulator mod
It is also available as a Total Conversion mod for EV Nova, the third game in the series. It is the first game in the Escape Velocity series. The first four points have been copied by Unreal and Halflife (and other games) but as far as I can tell, there isn't any other FPS that has a gun like Marathon's MA-75B combat assault rifle, which could fire both bullets and grenades.Mac OS Escape Velocity (abbreviated EV) is a Macintosh computer game by Matt Burch, published by Ambrosia Software. ejecting shell casings and accompanying sounds. View image: /infopop/emoticons/icon_smile.gifĪs far as I can tell, Marathon 2 was the first game to have: Doom's auto-aim was more of an annoyance rather than a bonus.Īgreed 100%. Wow, you're one lucky fellow! View image: /infopop/emoticons/icon_smile.gifĪlso with Marathon you actually had to aim your guns at targets, which was much more realistic. I was on the Marathon 2 beta testing team. Am I correct in assuming that there are already playable versions on that site? I'd love to try that BeOS version View image: /infopop/emoticons/icon_smile.gif It's not really Marathon, but it sure is fun to use that flamethrower and the dual shotguns again View image: /infopop/emoticons/icon_smile.gif It's fun for all those folks that want a little Marathon flavor running on a new engine and w/o having to resort to emulators. 'nuff said.ītw - there is a mod for UT called Marathon:Rampancy and some really sweet map conversions. OK, so maybe you're not playing these games for the story, but it sure added to the atmosphere to try to piece together what was going on through cryptic compter terminal messages, etc. Sounds like a small thing, but the first time I played doom, I was like "Huh? I can't look up?" Marathon: you could actually look up and down, and there were people shooting at you from above and below. I'm not gonna argue, but let me just point a few things out:
View image: /infopop/emoticons/icon_frown.gifīaldrick, where did you get that emulator? Can you give me a link? The original Marathon and Marathon Infinity are Mac-only.
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The only Marathon available for Windows is Marathon 2. I'd be interested to know where you can find Marathon View image: /infopop/emoticons/icon_smile.gif I made a very nice single-player scenario with new monsters using the development tools.
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Marathon Infinity (not available for the PC) was even better because it had new weapons, monsters and textures, plus it had Forge and Anvil which allowed you to create your own maps and modify things in the game. The only thing I didn't like about Marathon 2 was that you couldn't jump. Marathon 2 was a very good game and it was one of the first to support true 16 bit colour. I can honestly say with no bias that Marathon 2 had a superior engine and superior gameplay to Doom. I didn't think so but we still had fun playing it.
My roommate was a MacAddict and he kept touting Marathon over Doom and Quake saying that it was sooo much better.